Experienced game developer with a focus on creating immersive VR/AR experiences, currently working at FPT IS Akaverse.
Skilled in Unity, real-time 3D graphics, and technical art, with a strong background in VR mechanics and optimization.
Driven by a passion for continuous learning and technical excellence, I aim to contribute to high-impact projects and pursue future growth in solution architecture.
Experience
Junior Unity Developer
FPT IS (Akaverse)
Honda VR Project
- Developed features with Holoride VR, including day-night sync, FPS optimization, and custom tools for the 3D team.
- Created "bill utils" for editor and time management optimization. Skills gained: VR development, real-time sync, tool optimization.
Animal Push Royale
- Built an offline tutorial level, improved 3D UI animations, and optimized game threading by 300% for GameVerse finalist project. Skills gained: Multiplayer, shader optimization, UI animation.
VR Motion Sickness Research
- Conducted research on motion sickness in VR, testing solutions based on physiological studies. Skills gained: VR comfort design, simulation techniques.
Omniverse Digital Twin Project
- Used Python for real-time data sync and control of VR objects in Omniverse, enabling interactive conveyor and lighting control.
Presentation at NVIDIA AI Summit 2024: akaVerse was honored to showcase this project to Mr. Jensen Huang, CEO of NVIDIA, emphasizing our role in pioneering VR/AR technology. This event marked a significant achievement, bringing akaVerse's technological advancements in real-time simulation and virtual reality to the global stage.
Highlights:
- Demonstrated real-time data integration with Omniverse to NVIDIA's top executives.
- Recognized as a key contributor to the future of AI and VR applications in immersive training.
- Strengthened akaVerse’s position as a leader in the AR/VR industry, proudly representing Vietnamese innovation in global tech.
Additional Skills Learned: Basic Swift and SwiftUI, AR development, multiplayer mechanics.
May 2024 - Present
Junior Unity Developer
Golden Sea Studio
Merge Fruit Game
- Independently developed "Merge Fruit," managing the entire lifecycle from concept to delivery. Worked closely with designers and artists to ensure smooth production. Skills gained: Game development lifecycle, project management, Unity game optimization.
Jan 2024 - Mar 2024
Game Developer Intern
Gameloft Vietnam
Applaydu Project
- Contributed to the "Applaydu" game, managing configurations for multi-device compatibility and resolving UI/font issues. Recognized as the first intern programmer in the credits.
- Developed mini-games like "Treasure Toss" and "Animalody," utilizing Git and Scrum for effective teamwork. Skills gained: Mobile game compatibility, UI design for games, Git and Scrum teamwork.
Jun 2023 - Dec 2023
Game Developer Intern
Golden Sea Studio
Biboo - Drawing Game for Kids
- Developed a creative drawing app designed for children, integrating animation and interactive features to encourage artistic exploration. Focused on intuitive UI design and adding playful animations to make drawing engaging for young users. Skills gained: UI/UX design for kids, animation integration, creative problem-solving.
Drink Game - Social Drinking Game
- Worked on a board-style social game where players participate in mini-games and challenges with drinking elements, adding interactive UI and designing game logic for a seamless social experience. Skills gained: Board game logic, interactive UI, game mechanics for social experiences.
Apr 2023 - Jun 2023
Computer Science Education Counselor
Marathon Education
Marathon Talent AR App
- Developed an AR app for the Marathon Talent Competition, leading Team Codi. Responsible for curriculum planning and delivering personalized learning plans. Skills gained: AR app development, educational content planning, online teaching.
Programming and Robotics Teaching
- Taught over 2,500 hours, guiding students to achieve awards such as IKCC Top 10, HKICO medals, and a Tech Award at Hanoi STEAM Hack Day. Mentored students in programming, robotics, and game design. Skills gained: Teaching and mentoring, curriculum development, fostering creativity.
Sep 2022 - Jun 2024
Skills
Technical Skills
Technical Skills
Advanced:
Unity Game Development: AR/VR integration, shader development, real-time optimization, and tool automation
Custom Tool Development: Unity Editor tools for efficiency, automated workflows, and custom utilities
Real-time Multiplayer Systems: Photon and SmartFox Server integration, networking, and backend synchronization
Python Scripting: Automation, data handling, and tool creation for VR/AR projects and Unity-based solutions
Knowledge:
Shader Graph & HLSL: Advanced shader coding for performance and visual effects in Unity
Google Console: Familiar with Google Console for basic project management and deployment tasks
3D Modeling & Animation: Low-poly asset creation, asset integration, and animation for VR/AR in Unity
Data Structures & Algorithms: Core algorithmic implementations in game and tool optimization
Version Control Systems: Proficient with Git, GitHub, and GitLab for project collaboration
Familiar:
HTML, CSS, JavaScript: Web development for interactive game portfolios and project documentation
Blender 3D Asset Creation: Low-poly asset customization and export for Unity integration
Usability Testing in VR/AR: Conducting VR usability studies and analyzing results for user experience improvement
Agile & Scrum: Familiar with sprint planning, task prioritization, and team collaboration
Swift & SwiftUI: Introductory experience with AR development on iOS platforms
Fundamental:
.NET and C#: Basic development within the .NET framework for Unity projects
Audio Programming with Wwise: Event handling and sound management in immersive VR/AR experiences
Technical Writing & Documentation: Technical blog creation, project documentation, and tutorials
UX/UI Prototyping: Prototyping interfaces and interaction designs for VR applications
Soft Skills
Advanced:
Mentoring & Coaching: extensive experience in training team members and interns
Presentation & Public Speaking: skilled in delivering compelling presentations, including at high-profile events like NVIDIA AI Summit 2024
Client Engagement & Persuasion: adept at understanding client needs, presenting solutions effectively, and building long-term client relationships
Remote Support & Collaboration: strong capability in providing remote support, including real-time control and troubleshooting for complex systems
Fluent English Communication: near-native English proficiency for seamless client interaction and technical presentations
Knowledge:
Cross-functional Collaboration: effective in coordinating with 3D, UI, and design teams
Teaching & Training: experienced in instructional design and content delivery
Familiar:
Project Documentation: maintaining clear and detailed technical documentation
Remote Work Adaptability: adept at remote team collaboration and maintaining productivity
Fundamental:
Basic Project Management: understanding Agile and project milestone tracking
Interests
I am passionate about game development, particularly in technical art and 3D modeling. My journey includes continuous exploration of AR/VR and shader techniques, driven by a desire to push the boundaries of immersive gaming experiences.
As an avid self-learner, I stay updated through personal projects and contests. Recently, I participated in the GMTK Game Jam with my game Puffy, alongside notable developers in the community. Additionally, my project DragSlice was featured in the Korea and Viet Game Contest, furthering my expertise in creative game mechanics.
I also explore 3D modeling with a focus on low-poly art and enjoy creating assets and shaders for game environments. You can view one of my models on Sketchfab:
Developed a tool in Python to automatically generate subtitles for videos by processing audio
tracks. This project helped me improve my Python scripting skills, especially in handling file I/O
and working with external libraries for audio processing. The tool utilizes libraries like
SpeechRecognition and Pytube to download videos and generate subtitles efficiently.
Built a small website using HTML, CSS, and JavaScript to experiment with APIs, specifically the
Gemini API for chatbot integration. This project was aimed at learning how to connect a frontend
application to a backend service, manage API requests and responses, and handle asynchronous
JavaScript.
Created a Unity Editor tool to automate the process of changing scenes in a game development
environment. This tool uses custom editor scripts in C# to streamline the workflow of scene
management, saving time for developers by providing quick access to scene navigation, loading, and
unloading directly from the editor interface.
Developed a modular spaceship building tool that allows for extensive customization in Unity. This project utilizes
modular components to let users easily design and assemble different spaceship configurations with drag-and-drop
functionality. The tool enables flexible design processes for game developers or enthusiasts who need to prototype
spaceship models efficiently.
Key features include:
Customizable parts for modular spaceship assembly
User-friendly drag-and-drop functionality
Supports quick prototyping for various spaceship designs
Bachelor's degree in Computer Software Engineering
Pursuing a Bachelor’s degree with a major in Software Engineering, focusing on programming
languages such as Python and C#. Awarded a 30% scholarship among over 10,000 candidates.
Actively participating in various academic and extracurricular activities to enhance both
technical and soft skills.
2022 - 2025
EMASI International Bilingual Schools
High School Diploma
Graduated with a High School Diploma, achieving a GPA of 9.2/10. Actively involved in school
activities such as President of Pacific House, Fitness and Healthy Club, winning two Silver
Medals in IvyPrep English Debate, 1st Prize in Christmas Game Coding competition, and
serving as an MC for school events. Developed strong leadership, communication, and academic
skills through a diverse range of extracurricular activities.
Jun 2019 - Aug 2022
Awards & Certifications
FPT Scholarship Winner (2020-2022): Awarded to top 30% candidates among over 10,000 applicants.
First Prize Game Coding Competition - EMASI (2020): Won in a school-wide competition focused on game design.
Unity Development Certification - 3DVietPro: Completed a comprehensive Unity training program.
Python Programming Advanced - UNICA: Advanced certification in Python programming.