Unity games & XR
Gameplay systems, multiplayer and VR for Meta Quest, from first prototype to a build you can ship.
- Gameplay and systems in C#
- Multiplayer with Photon Fusion
- Meta Quest and VR interaction
- WebGL builds for the browser
Hello, I am
Unity Engineer · Games, XR & Tools
I make games in Unity: gameplay systems, multiplayer, VR and shaders, tuned to run well on phones and Quest. I also build the web apps, automation and AI agents around them.
Freelance and contract work, remote or onsite. Each service links to work you can check yourself.
Gameplay systems, multiplayer and VR for Meta Quest, from first prototype to a build you can ship.
Your game drops frames on Quest or low-end phones. I profile it, find what is eating the frame, and fix it.
Editor tools, Blender add-ons and Python pipelines that take repetitive work off your team, including tooling for YouTube channels.
Web apps, landing pages and AI agents set up around how you work, from a product site to a personal agent that runs 24/7.
Hiring for a full-time Unity role instead? or download my CV.
Products I worked on at studios, plus my own projects. Click a card for the story.

Narrative sci-fi adventure, vertical slice (Unity URP)

Multiplayer VR social sandbox on Meta Quest

Top 6, Vietnam GameVerse 2024

Stylized environment shaders for URP

Screen-space outline, URP Render Graph

Digital twin on NVIDIA Omniverse

Ferrero's edutainment app, 50M+ downloads
Studio and personal work above.
For a deeper dive into technical experiments, open-source tools, and shaders, explore the portfolio below.
Unity WebGL builds that run in the browser. No install.
A stylized top-down zombie survival shooter with campaign progression, modular weapons, hordes, bosses, and WebGL-ready gameplay.
A roguelite horde-survival top-down shooter built for Unity Jam 2025. Play as an immortal Dark Mage cursed to fight across infinite lifetimes — each death leaves a Soul Grave that becomes a permanent ally or explosive power-up in the next reincarnation. Features occlusion map baking, vertex animation textures, and kaiju boss fights.
A strategy action game by Page Mèo Sen. Founded by Hit, with feature development and gameplay systems support by Bill.
Unity 6 build-along series. Every lesson ends with a build you can run, and the finished game is playable in the Game Lab.

Understand the destination, prepare the tools and artwork, and establish reliable lesson checkpoints before writing code.
7 min read
Compare create/destroy with rent/return, define reset responsibilities, and migrate the complete shooting system without changing its behavior.
13 min read
Pass Editor, local-build, and hosting checks; understand output files, compression, and measurements before sharing the game.
8 min readClient project: designing and building a real-time data sync system.
Multiplayer VR games for Meta Quest (Shmackle, Teabag), focused on gameplay systems, rendering and performance.
Games, VR, digital twins and 3D production tools in the akaVerse R&D team.
Hyper-casual mobile games on roughly one-month cycles.
Applaydu, Ferrero's edutainment app (50M+ downloads).






Shaders, tools, web apps and small games I built on my own.






"Bill tackles complex challenges with unmatched energy and persistence, motivating everyone around him."
"He combines strong programming skills with artistic insight, making him a standout professional."
"Bill delivers reliably, meeting tight deadlines with consistent quality."
"He's exceptional at rapid prototyping, turning ideas into solid code quickly."
Unity dev content, VR gameplay and AI experiments.
Send a short brief: what you need, a rough timeline, and a budget if you have one.