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Hello, I am

BILL TRUONGBILL TRUONGBILL TRUONG

// Unity Developer & Technical Artist

Unity Engineer who ships the gameplay systems, writes the shaders, AND builds the tools. 6 shipped titles. 8+ open-source repos.

COORD: 34.0522° N, 118.2437° WALTITUDE: 1200FT
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YouTube Views
Across 3 Channels
8+
Open Source
GitHub Repositories
6
Shipped Titles
Mobile · VR · WebGL
3-in-1
Code · Shaders · Tools
Rare Skill Combo
Professional Journey

Proudly collaborated with

GAMELOFT
Gameplay Programmer
FPT IS (akaVerse)
Software Engineer
CURLY BLUE
Technical Artist (Promoted) & Unity Dev
GOLDEN SEA STUDIO
Unity Developer
MARATHON EDU
Teacher

02.Experience Logs

Technical Artist & Unity Developer

Apr 2025 - Present
CurlyBlue (Shmackle VR)

Responsible for the visual pipeline and performance optimization of Shmackle VR.

  • Executed a major visual overhaul, replacing legacy assets with custom Toon, Outline, and Dissolve shaders (HLSL/Shader Graph).
  • Optimized render pipeline to achieve a locked 90 FPS on Quest standalone (up from unstable ~70 FPS).
  • Promoted to Technical Artist role to focus on bridging the gap between gameplay code and visual fidelity.
  • Developed core networking features for the 'Shooting Range' update using Photon Fusion.
  • Implemented technical solutions for dynamic FOV to minimize VR motion sickness.

Unity Developer & R&D Engineer

Jul 2024 - Apr 2025
FPT IS (akaVerse)

Worked within the R&D team to develop Digital Twin solutions using NVIDIA Omniverse.

  • Developed 'Bill Utils' (Python), an automation tool that significantly reduced manual 3D asset setup time.
  • Assisted in preparing technical demonstrations presented to NVIDIA's executive leadership.
  • Optimized 'Animal Push Royale' (GameVerse 2024 Finalist), achieving substantial performance gains via Multithreading.
  • Collaborated closely with the team to integrate Unity with industrial simulation data.

Game Developer

Jun 2023 - Dec 2023
Gameloft Vietnam

Gained experience in enterprise-level development.

  • Adapted to Scrum and Agile processes.
  • Fixed UI issues on Android.
  • Developed features for Treasure Toss and Animalody.
  • Mastered clean code and debt management.

Unity Developer

Jan 2024 - Mar 2024
Golden Sea Studio

Full-cycle developer for Hyper Casual titles.

  • Shipped multiple Hyper Casual games with 1-2 month development cycles.
  • Handled rapid prototyping and implementation based on client specifications.
  • Optimized mobile performance for low-end Android devices.
  • Shipped 'Merge Fruit' (Suika-style), 'Brush Hit', and refactored 'Drink Game' codebases.
Key Deployments

Impactful Products

Major titles and systems I've architected. Click to view development stories.

KINDLY'S PROMISE

KINDLY'S PROMISE

Narrative Sci-Fi Adventure | Advanced URP Rendering

Company
Personal Indie Product
Role
Solo Developer & Technical Artist
SHMACKLE VR

SHMACKLE VR

VR Social Sandbox Game

Company
Curly Blue
Role
Unity Developer & Tech Artist
ANIMAL PUSH ROYALE

ANIMAL PUSH ROYALE

GameVerse 2024 Finalist

Company
FPT akaVerse
Role
Core Developer
BILL BIOME SHADER

BILL BIOME SHADER

Stylized Environment Suite

Company
Personal R&D
Role
Technical Artist
BILL SSOUTLINE

BILL SSOUTLINE

URP Render Feature

Company
Personal R&D
Role
Graphics Engineer
AKAVERSE TWIN

AKAVERSE TWIN

Industrial Digital Twin

Company
FPT Software
Role
R&D Engineer
APPLAYDU

APPLAYDU

Edutainment App (50M+ DLs)

Company
Gameloft
Role
Gameplay Dev

These products represent key industrial milestones.For a deeper dive into technical experiments, open-source tools, and shaders, explore the portfolio below.

03.Transmission Logs

Incoming_Message_01

"Bill tackles complex challenges with unmatched energy and persistence, motivating everyone around him."

Duc Anh (Sora The Dev)
Indie Game Developer
Incoming_Message_02

"He combines strong programming skills with artistic insight, making him a standout professional."

Ngoc Thuan
Unity Developer @ Garena
Incoming_Message_03

"Bill delivers reliably, meeting tight deadlines with consistent quality."

Quang Ngo
CTO @ GTS Group
Incoming_Message_04

"He's exceptional at rapid prototyping, turning ideas into solid code quickly."

Nguyen Hoang Cuong
Senior Developer @ FPT akaVerse
Content Channels

YouTube Presence

Real-time stats from my channels. Subscribe to stay updated on dev content and VR gaming.

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Selected Works

A curation of shaders, tools, and immersive experiences from the vault.

Bill's DevSprint (SaaS)

Bill's DevSprint (SaaS)

#SaaS#React
Responsive WebGL Template

Responsive WebGL Template

#Unity WebGL#Open Source
Bill Biome Shader

Bill Biome Shader

#HLSL#GPU Instancing
Animal Push Royale

Animal Push Royale

#GameVerse Finalist#Optimization
Pro Atlas Baker

Pro Atlas Baker

#Python#Blender API
Bill SSOutline (URP)

Bill SSOutline (URP)

#URP#Render Feature
Interactive Lab

Want to play some games?

Explore my WebGL game builds — playable directly in your browser. No downloads needed.

04.Social Transmissions

Archived communications from external networks.

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Open to Opportunities

Let's Build Something Together

Available for full-time roles, contract work, and remote collaboration. Specialized in Unity development and technical art.

truongbill003@gmail.com · +84 37 497 6616