Taking on freelance projects

Hello, I am

BILL TRUONGBILL TRUONGBILL TRUONG

Unity Engineer · Games, XR & Tools

I make games in Unity: gameplay systems, multiplayer, VR and shaders, tuned to run well on phones and Quest. I also build the web apps, automation and AI agents around them.

2.5M+
YouTube Views
Across 3 Channels
10
Playable Games
In the browser, Game Lab
31
Dev Lab Lessons
Unity 6 build-along series
8+
Open Source
GitHub Repositories
Services

What I can build for you

Freelance and contract work, remote or onsite. Each service links to work you can check yourself.

Unity games & XR

Gameplay systems, multiplayer and VR for Meta Quest, from first prototype to a build you can ship.

  • Gameplay and systems in C#
  • Multiplayer with Photon Fusion
  • Meta Quest and VR interaction
  • WebGL builds for the browser
SeeShmackle VR Game Lab

Performance & rendering

Your game drops frames on Quest or low-end phones. I profile it, find what is eating the frame, and fix it.

  • Profiling CPU, GPU and memory
  • Draw calls, batching and instancing
  • URP shaders: toon, outline, dissolve
  • Holding a target FPS on standalone VR

Tools & automation

Editor tools, Blender add-ons and Python pipelines that take repetitive work off your team, including tooling for YouTube channels.

  • Unity editor tools
  • Blender add-ons (Python API)
  • Batch pipelines for 3D assets
  • Video and channel automation

Web apps & AI agents

Web apps, landing pages and AI agents set up around how you work, from a product site to a personal agent that runs 24/7.

  • Next.js and React apps
  • Unity WebGL on your site
  • AI agents with memory and tools
  • Integrations and automations

Hiring for a full-time Unity role instead? or download my CV.

Work

Selected Work

Products I worked on at studios, plus my own projects. Click a card for the story.

KINDLY'S PROMISE

KINDLY'S PROMISE

Narrative sci-fi adventure, vertical slice (Unity URP)

Company
Personal project
Role
Solo developer
SHMACKLE VR

SHMACKLE VR

Multiplayer VR social sandbox on Meta Quest

Company
Curly Blue
Role
Unity XR Developer, then Technical Artist
ANIMAL PUSH ROYALE

ANIMAL PUSH ROYALE

Top 6, Vietnam GameVerse 2024

Company
FPT IS (akaVerse)
Role
Unity Developer
BILL BIOME SHADER

BILL BIOME SHADER

Stylized environment shaders for URP

Company
Open source
Role
Author
BILL SSOUTLINE

BILL SSOUTLINE

Screen-space outline, URP Render Graph

Company
Open source
Role
Author
AKAVERSE TWIN

AKAVERSE TWIN

Digital twin on NVIDIA Omniverse

Company
FPT IS (akaVerse)
Role
Unity Developer
APPLAYDU

APPLAYDU

Ferrero's edutainment app, 50M+ downloads

Company
Gameloft
Role
Game Developer

Studio and personal work above.For a deeper dive into technical experiments, open-source tools, and shaders, explore the portfolio below.

Game Lab

Games you can play right now

Unity WebGL builds that run in the browser. No install.

All 10 games
Dev Lab

Build a game with me, step by step

Unity 6 build-along series. Every lesson ends with a build you can run, and the finished game is playable in the Game Lab.

All articles

Experience

Senior Software Engineer

Jul 2026 - Present
GEM Corporation

Client project: designing and building a real-time data sync system.

  • ▹Designing the architecture of a live data synchronization system for the client's platform.
  • ▹Working directly with the client's engineering team.

Technical Artist (promoted from Unity XR Developer)

Apr 2025 - Jul 2026
CurlyBlue

Multiplayer VR games for Meta Quest (Shmackle, Teabag), focused on gameplay systems, rendering and performance.

  • ▹Rebuilt Shmackle's visuals with toon, outline and dissolve shaders (HLSL, Shader Graph).
  • ▹Held the 72 FPS baseline on Quest 2 and reached 80 to 90 FPS on Quest 3 through draw-call reduction, GPU instancing and texture atlasing.
  • ▹Built the Shmackle Pad, the in-game tablet for customization, social features and the store.
  • ▹Worked on the Shooting Range update with Photon Fusion and added a dynamic FOV option against motion sickness.
  • ▹On Teabag, owned the cel-shading pipeline, XR dynamic resolution and the modular wardrobe system.
UnityC#HLSLURPPhoton FusionPlayFabMeta Quest

Unity Developer

May 2024 - Apr 2025
FPT IS (akaVerse)

Games, VR, digital twins and 3D production tools in the akaVerse R&D team.

  • ▹Wrote a scan cleanup and batch tool for a heritage project with 30,000+ artifacts; artists went from one scan at a time to 10 to 20 per batch.
  • ▹Worked on real-time data sync and VR controls for an NVIDIA Omniverse digital twin, shown by FPT Japan at NVIDIA AI Summit Tokyo 2024.
  • ▹Built a configurable 3D bin-packing system for truck and container loading (DENSO logistics).
  • ▹Worked on gameplay, UI, shaders and performance for Animal Push Royale (Top 6, Vietnam GameVerse 2024).
UnityC#PythonNVIDIA OmniverseBlenderVR

Unity Developer

Jan 2024 - Mar 2024
Golden Sea Studio

Hyper-casual mobile games on roughly one-month cycles.

  • ▹Took Merge Fruit (Suika-style) from prototype to release.
  • ▹Integrated ad and analytics SDKs and kept build sizes small.
UnityC#Mobile

Game Developer

Jun 2023 - Dec 2023
Gameloft Vietnam

Applaydu, Ferrero's edutainment app (50M+ downloads).

  • ▹Wrote gameplay for the Treasure Toss and Animalody modules.
  • ▹Worked in Scrum with code review and QA against the licensor's standards.
UnityC#ScrumJiraGitLab
Companies

Where I have worked

GEM CORPORATION
Senior Software Engineer
GAMELOFT
Game Developer
FPT IS (akaVerse)
Unity Developer
CURLY BLUE
Unity XR Developer, then Technical Artist
GOLDEN SEA STUDIO
Unity Developer
MARATHON EDU
CS Education Counselor

Projects & open source

Shaders, tools, web apps and small games I built on my own.

DevSprint

DevSprint

#React#Web App
Responsive WebGL Template

Responsive WebGL Template

#Unity WebGL#Open Source
Bill Biome Shader

Bill Biome Shader

#HLSL#GPU Instancing
Animal Push Royale

Animal Push Royale

#GameVerse 2024 Top 6#Mobile
Pro Atlas Baker

Pro Atlas Baker

#Python#Blender API
Pro Origin Tools

Pro Origin Tools

#Blender#Python

What people say

Incoming_Message_01

"Bill tackles complex challenges with unmatched energy and persistence, motivating everyone around him."

Duc Anh (Sora The Dev)
Indie Game Developer
Incoming_Message_02

"He combines strong programming skills with artistic insight, making him a standout professional."

Ngoc Thuan
Unity Developer @ Garena
Incoming_Message_03

"Bill delivers reliably, meeting tight deadlines with consistent quality."

Quang Ngo
CTO @ GTS Group
Incoming_Message_04

"He's exceptional at rapid prototyping, turning ideas into solid code quickly."

Nguyen Hoang Cuong
Senior Developer @ FPT akaVerse
Credentials

Certifications & Awards

Contact

Tell me what you are building

Send a short brief: what you need, a rough timeline, and a budget if you have one.